int load_module(char *filename); void play_start(void); void play_prev_pattern(void); void play_next_pattern(void); void play_pattern(void); char * get_song_text(void); char * get_voice_text(void); char * get_pattern_text(int patnum); int get_song_pattern(int index); char * get_pattern_line(int patnum,int note); void where_am_i(int *songpos,int * patnum,int * notenum); char * get_sample_name(int index); int get_nb_sample(void); int get_sample_size(int index); int get_sample_hit(int index); int get_sample_pitch_hit(int index); float* get_sample_preview(int index,int size,int step);